In game tutorial pop ups
Using different symbols to add complexity to environmental puzzles
Responsive health and cursor animations to assist players in combat
Animated end game screen
Dowload and Play "The Faded Grove" on Itch.io!
https://aieseattle.itch.io/fadedgrove
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Xan Farley - Producer, Narrative Designer
Joshua Livingston - Level & Gameplay Desinger
Joshua Yang - Gameplay Systems Engineer, Build Engineer
Alexis Serna - Gameplay & Sound Programmer
Marcel Dao - AI Programming, FX
Audrey Meyer - Art Director, Rigger, Environment & Character FX artist
https://www.artstation.com/ochopika
Erika Amos - Character & Concept Artist
https://www.artstation.com/erikaamos
Travis Benton - Character & Concept Artist, Rigger
https://www.artstation.com/tbenton
Elli-Aliisa Viljamaa - Character Artist, Rigger, Animator
https://www.artstation.com/jellielli
Kylie Walker - UX/UI Artist, Marketing Artist