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The Faded Grove UI/UX
Game logo and icon inspired by the game's player character Agatha.

Concept for Agatha by Erika Amos

Game logo and icon inspired by the game's player character Agatha.

Concept for Agatha by Erika Amos

In game tutorial pop ups

Using different symbols to add complexity to environmental puzzles

Responsive health and cursor animations to assist players in combat

Animated end game screen

Pause Menu

Pause Menu

Quit Popup

Quit Popup

The Faded Grove UI/UX

Dowload and Play "The Faded Grove" on Itch.io!
https://aieseattle.itch.io/fadedgrove
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Xan Farley - Producer, Narrative Designer
Joshua Livingston - Level & Gameplay Desinger
Joshua Yang - Gameplay Systems Engineer, Build Engineer
Alexis Serna - Gameplay & Sound Programmer
Marcel Dao - AI Programming, FX
Audrey Meyer - Art Director, Rigger, Environment & Character FX artist
https://www.artstation.com/ochopika
Erika Amos - Character & Concept Artist
https://www.artstation.com/erikaamos
Travis Benton - Character & Concept Artist, Rigger
https://www.artstation.com/tbenton
Elli-Aliisa Viljamaa - Character Artist, Rigger, Animator
https://www.artstation.com/jellielli
Kylie Walker - UX/UI Artist, Marketing Artist

More artwork